Of course, we have a lot more than just 5 interactions between two adult Sims. Still doable but that's still a lot of work for only 5 interactions. So for only 5 separate interactions, that's 125 separate animations that needs to be created. A different animation is required if the short Sim initiates a kiss with a tall Sim than if a tall Sim initiates a kiss with a short Sim.īut that's just 1 interaction. I also want to point out that height 1 with height 2 is NOT interchangeable with height 2 with height 1, because the two Sims won't be doing identical things in the Interaction. So if we do this with 5 heights, we will eventually need to animate 25 separate animations for just one interaction. So let's start with animating one interaction with every height, labelling heights between 1 to 5.įor one interaction, I'd need to animate every height against every other height: ![]() We will need to animate every interaction with every height against every other height. Let's imagine we start with 5 height variations for adults in the game, and only 5 interactions between two Sims. Same with mathematicians.īut I want to explain why, as much as I would love a height slider in the game, I don't think it will happen. If an animator butts in and points out that I've over-complicated matters and it's actually very simple, then please let me know. Okay, so I'm neither an animator nor a mathematician, so I'm probably going to make mistakes and I might be completely wrong.
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